I am on a quest to put together a personalized toolkit for solo-ttrpging that includes an oracle and light mechanics.
I've been binging on reading rpg systems and they all use a variety of mechanics to handle tests. Most use some sort of attributes that relate to body, spirit, and mind. I recently read The Black Hack which uses a beautifully simple core mechanic where every test can be assigned under one of the D&D 6: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
This appealed to me. Afflicted by a lifelong D&D love affair and d20 brainwashing, the D&D 6 seem natural to me. Almost any activity that would lead to a test, in any genre, seemed handleable through the D&D 6. I'd long been speculatively stating the real world and give myself 10s across the board.
I tried think about any rpg contest/test/conflict that the D&D 6 could not handle. I couldn't think of anything. Someone happened to post a similar question on reddit. Some interesting answers were emotions, sex, and describing complex characters such as a beautiful bastard. Another debate was their effectiveness in covering simulations vs. narrative tests.
As a solo player, I'm more interested in narrative drive than simulation. Being able to quickly decide success and failure is key. A simple genre/setting neutral system using the D&D 6 is what I'm looking for.
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