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Monday, August 20, 2018

A Search for a Simple System

I am on a quest to put together a personalized toolkit for solo-ttrpging that includes an oracle and light mechanics. 

I've been binging on reading rpg systems and they all use a variety of mechanics to handle tests. Most use some sort of attributes that relate to body, spirit, and mind.  I recently read The Black Hack which uses a beautifully simple core mechanic where every test can be assigned under one of the D&D 6: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. 

This appealed to me.  Afflicted by a lifelong D&D love affair and d20 brainwashing, the D&D 6 seem natural to me.  Almost any activity that would lead to a test, in any genre, seemed handleable through the D&D 6.  I'd long been speculatively stating the real world and give myself 10s across the board

I tried think about any rpg contest/test/conflict that the D&D 6 could not  handle. I couldn't think of anything.  Someone happened to post a similar question on reddit.  Some interesting answers were emotions, sex, and describing complex characters such as a beautiful bastard. Another debate was their effectiveness in covering simulations vs. narrative tests. 

As a solo player, I'm more interested in narrative drive than simulation.  Being able to quickly decide success and failure is key.   A simple genre/setting neutral system using the D&D 6 is what I'm looking for. 




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