Title: The Cat's Meow
System: RFYD
I. Parameters: World Building
- Genre: Gonzo fantasy, anthropomorphism, Gritty
- Setting: The city of Ngot, Tropical Urban Sprawl, Overlay Vornheim and Yoon-Suin Yellow City elements.
- Technology Level: 17th Century Steampunk + Occult Magic
- Premise: The characters are gangsters vying for territory, money, and power.
- World Assumptions
- 100 years ago the Mad Scientist Azaaz Hidlu developed the first anthropomorphous animals. They bred like rabbits
- Most of the so called "anthropoms" live in the ghettoized slums of Ngot.
II. Concepts: Character Building
- Concept: Puca is a street hustling dilettante who dreams of gold.
- Tags: Catfolk, Smooth talker
- Aspects: Natural born leader, Friends in low places
- Items: Thieves tools, boot knife
- Wealth: 1d4
- Stats: STR (7) , Dex (12), Con (10), INT (14), WIS (11), CHA (15)
III. Gameplay : Scene 1
- Location: Seedy bar in the slums, The Cat's Meow.
- Purpose: I want to start my own gang, My goals are to: Establish turf, a racket, find a hide-out, and grow my gang.
- Pieces: Bar patrons, Ursula the Barkeep,
Summary of Scene 1:
So I was sitting at the bar and spent my last pennies on a beer. I needed to make some dough fast or i'd be sleeping on the streets. I run into some guys try to persuade me to rob some herbalist on his way home from work. Their leader, Savage Freedom, promises to pay well, but I get a bad feeling about these guys so tell them I'll think about it.
I end up talking to some other patrons and meet Esgreth Orn; an alluring carpenter who claims to be the son of god and wants to develop harmony. Clearly crazy as a bat. But he tells me his "temple" has been invaded and defiled by dark nights (thugs took over his house). We make an arrangement, I rid his house of the thugs, he gives me lodging in a small room upstairs. Sounds good. I ask him to show me where his house is.
and the story continues from there.
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